On shipping things alone
Why a one-person studio is a deliberate choice, not a stage you grow out of.
Every few months, someone — kindly, well-meaning, often a friend — asks me when I'm going to "scale" LuvAI. By which they mean: hire people, raise money, turn it into a startup. The implicit assumption is that a one-person studio is a chrysalis stage, and the moth that emerges is supposed to be a company.
I want to be honest about why I'm not doing that.
It's not that I'm against hiring or against funding. It's that the work I want to do is the work that's possible only when there's exactly one person responsible for the whole thing. The minute there are two, you spend non-trivial time on coordination — meetings, decisions, who-owns-what, performance feedback, the whole apparatus that makes a small team functional. The minute there's outside money, you spend time on investor updates, board prep, growth metrics, "scaling stories." Each of these is fine. None of these is what I'm interested in.
What I'm interested in is the part where I have an idea on Tuesday afternoon, prototype it Tuesday evening, ship it Wednesday morning, watch real people use it Wednesday afternoon, and have a clear-eyed read on whether the idea was good by Wednesday night. The cycle time on that loop is the most valuable thing I have. Adding a second person — even a brilliant one — adds at least a day of overhead per loop. Adding investors adds a week.
I know how this sounds. It sounds like the standard "I'm not building a real company, I'm building a lifestyle business" defense, which the startup-industrial-complex has spent two decades coding as a synonym for "I lack ambition." I'd push back on that. The lifestyle-business framing assumes the goal is comfort. My goal isn't comfort. My goal is to ship a small number of well-made tools that I'm willing to put my name on, in a domain (AI productivity) that is currently flooded with low-effort, marketing-led products that don't actually work the way they claim.
Doing that well, alone, is plenty ambitious. It's just a different shape of ambition than "raise twenty million and try to be the next big thing." The big-thing strategy assumes the market rewards scale and breadth. The studio strategy assumes the market — at least the part of it I care about — rewards depth and trust.
I think the studio strategy is undervalued right now, especially in AI. The big platforms are racing to be everything to everyone. That race produces tools that are technically capable but practically clumsy: too many features, too few opinions, no taste. The opening for an independent studio is the inverse: fewer tools, but each one with a clear point of view about how a specific person should use a specific model to do a specific kind of work.
PromptCraft is one tool of that shape. I have ideas for two or three more. None of them require more than one person, and none of them benefit from being any larger than they are.
The other thing I'll say — because if I don't, this whole essay sounds smug — is that working alone is also lonely, and tedious, and full of weeks where the work just doesn't go and there's nobody to tell. I'm not selling some idyllic vision of the indie studio life. I'm describing a tradeoff. The tradeoff is: lower ceiling, but every brick is mine.
For me, right now, that's the right trade. If the day comes that the work needs more hands, I'll think again. Until then, the workshop has one set of footprints in it, and that's how I want it.
- Apr 08, 2026What it actually costs to run an indie AI studio in 2026Hosting, tools, services, the honest monthly burn. Around $52 — most of which is one decision I made deliberately to not have to think about it.
- Apr 10, 2026The notes-doc that became a websiteOn the strange afternoon I realized my private prompt collection was more useful than half the AI tools I'd been paying for.
- May 09, 2026Notes on data you don't ownThe stock tool runs entirely on data I don't control. Notes on the quiet, defensive craft of building on borrowed facts.